Notes on engineering, design, and what it actually takes to ship games people love. Written by the people building them.
How we built a token-based theming system in Flutter that lets us ship new looks without regression-testing our way to burnout. Spoiler: it starts with a single source of truth.
Read article →Spring physics, implicit animations, and why 60fps isn't enough if the timing feels wrong.
Read →Minesweeper isn't a nostalgia play. It's a blank canvas that forces you to design from first principles.
Read →We've been quiet for a reason. The next one is different. Follow along.
Q3 2026